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GPU Zen 2: Advanced Rendering Techniques (English Edition)

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This first book in the new GPU Pro series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems.

As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more.

Game Programming Patterns (English Edition) Robert Nystrom. 4,7 von 5 Sternen 312. Kindle Ausgabe. 15,83 € GPU Zen 2: Advanced Rendering Techniques (English Edition) Wolfgang Engel. 3,0 von 5 Sternen 2.

"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld ...

GPU Zen 2: Advanced Rendering Techniques . ... 2nd Edition (English Edition) Volin, Sharan (Autor) 468 Seiten - 27.12.2018 (Veröffentlichungsdatum) - Packt Publishing (Herausgeber) 41,71 EUR. ... GPU Zen 2: Advanced Rendering Techniques (English Edition) Engel, Wolfgang (Autor) 2,99 EUR.

GPU Zen 2: Advanced Rendering Techniques (English Edition) 10.06.2019. von Wolfgang Engel Kindle Ausgabe. 2,99 € Taschenbuch. 57,08 € Alle Angebote ... GPU Pro: Advanced Rendering Techniques (English Edition) 14.06.2010. von Wolfgang Engel Kindle Ausgabe. 32,47 € Gebundene Ausgabe. 76,87 € ...

C++17 STL Cookbook: Discover the latest enhancements to functional programming and lambda expressions (English Edition) Jacek Galowicz. 5,0 von 5 Sternen 1. Taschenbuch. ... GPU Zen 2: Advanced Rendering Techniques Wolfgang Engel. 5,0 von 5 Sternen 1. Taschenbuch.

Game Engine Architecture, Second Edition: 2: GPU Zen 2: Advanced Rendering Techniques: 3: Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs: 4

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2. Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C

Game Engine Architecture, Second Edition: 2: GPU Zen 2: Advanced Rendering Techniques: 3: Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs: 4: Physically Based Rendering: From Theory to Implementation: 5: GPU Zen: Advanced Rendering Techniques

NVIDIA TURING ™: ROG GeForce ® RTX graphics cards are powered by the Turing GPU architecture and the all-new RTX platform. This gives you up to 6X the performance of previous-generation graphics cards and brings the power of real-time ray tracing and AI to games. DirectX 12: Power new visual effects and rendering techniques for more lifelike ...

NVIDIA TURING™ GPU architecture and the all-new RTX platform provides up to 6X the performance of previous-generation graphics cards and brings the power of real-time ray tracing and AI to games. DirectX 12 enables new visual effects and rendering techniques for more lifelike gaming.; NVIDIA Shadowplay™ Record and share high-quality gameplay videos, screenshots, and livestreams with your ...

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English Articles; Discord. YouTube. Instagram. ... Die Angaben waren bereits aus der GPU-Datenbank von Techpowerup ... GPU Pro 5: Advanced Rendering Techniques - Google Books ...

Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. Real-Time Rendering; 3rd Edition. Matt Pharr and Simon Green - Ambient Occlusion (GPU Gems) Perumaal Shanmugam and Okan Arikan - Hardware Accelerated Ambient Occlusion Techniques on GPUs; Michael Bunnell - Dynamic Ambient Occlusion and Indirect Lighting; StarCraft II: Effects and Techniques.

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Das Android-5.0-Lollipop-Gerät verfügt über einen Intel Atom Quad-Core-Prozessor mit einer Taktrate von 2,3 GHz, 4 GB RAM, eine PowerVR G6430 GPU und viele Optionen beim internen Speicher, die ...

- Rendering, Spezifika des Games und der Architekturvisulisierung, CG für Film/Video Literatur - Sham Tickoo (2017): Autodesk 3ds Max 2018: A Comprehensive Guide, CADCIM Technologies. - Darren Brooker (2008): Essential CG Lighting Techniques with 3ds Max, Autodesk, Focal Press

Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. Real-Time Rendering; 3rd Edition; Per Lönroth, Mattias Unger - Advanced Real-Time Post-Processing using GPGPU Techniques; Simon Green - Stupid OpenGL Shader Tricks; Hubert Nguyen (Editor). GPU Gems 3. Chapter 13: Volumetric Light Scattering as a Post-Process.

Ausführlicher Test des Schenker XMG A522 (Intel Core i7 3610QM, NVIDIA GeForce GTX 660M, 15.6", 2.8 kg) mit zahlreichen Messungen, Benchmarks und Bewertungen

Wir testen das Razer Blade 15 Studio Edition in der Ausstattung mit Core-i7-9750H-CPU, Quadro-RTX-5000-Max-Q-GPU, Thunderbolt-3-Steckplatz, Solid State Disk und 4K-OLED-Touchscreendisplay. Wie ...

Drawing Dimension - Shading Techniques: A Shading Guide for Teachers and Students (How to Draw Cool Stuff, Band 4) How to Draw an Eye: Step-by-Step Drawing Tutorial, Shading Techniques Lights and Shadows: Shading techniques in practice (Drawing book for beginners) (English Edition)

Zwei Monate nach dem Launch der Nvidia GeForce GTX 1080 Founders Edition wurde am 08. ... Review Snippet, Rocket Lake, Rumor, Ryzen (Zen), ... HDMI 2.0b, HDCP 2.2, CUDA, PCIe 3.0, GPU Boost 3.0, G ...

Real-Time Rendering; 3rd Edition. Hugues Hoppe. Progressive Meshes. Christian Dick et al. GPU-Ray Casting for Scalable Terrain Rendering. Frank Losasso and Hugues Hoppe. Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids. Xavier Bonaventura - Terrain and Ocean Rendering with Hardware Tesselation (GPU Pro2)

Terrain-Rendering und Level-of-Detail auf der GPU : Vortragender: Maximilian Wagner : Betreuer: Max-Gerd Retzlaff : Literatur: Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. Real-Time Rendering; 3rd Edition; Hugues Hoppe. Progressive Meshes; Christian Dick et al. GPU-Ray Casting for Scalable Terrain Rendering; Frank Losasso and Hugues Hoppe.

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